# Base Attributes

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**α Thinking**

In Classic Mode, Thinking plays an important part in SMT earnings. Having a higher Thinking Attribute will result in better SMT earnings per Energy spent.

**β Memory**

In Challenge Mode, Memory plays an important part in SMG earnings. Having a higher Memory Attribute will result in better SMG.

**γ Perception**

Perception determines the frequency and quality of Chest drops.

**δ Attention**

In Classic Mode, Attention affects the decay rate of Focus. Higher Attention will result in a slower Focus decay.

**ε Imagination**

**ω Spirit**

In Classic Mode, Spirit affects the decay rate of Health. Higher Spirit will result in a slower Health decay.

**Special Attributes**

Special attributes will have extra points at the beginning, and each upgrade will also add points by default. At the same time, the higher the quality, the more points will be added.

| Type   | Type                 |
| ------ | -------------------- |
| Jihye  | α Thinking           |
| Rayan  | γ Perception         |
| Saffi  | δ Attention          |
| Pragya | ω Spirit             |
| Renild | No Special Attribute |
| Nestor | No Special Attribute |

**Focus**

The higher the NFT's level or quality, the higher the repair cost.

Focus is the "stamina" bar of the NFT. As the user continues thinking, the NFT's Focus decreases.

Focus receive a “worn-out” penalty at 2 Focus touch points:

At 50/100 Focus, NFT Thinking drops to 80%

At 20/100 Focus, NFT Thinking drops to 10%

**Health Point**

The brain maintains NFT's life, and controls the heartbeat, breathing, and digestion. The health state of the brain we call it Health Point (HP). Freshly minted NFT has 365 HP, when you spend energy and start using NFT to think, the HP of this NFT drops. Once the brain fails to 20%of the normal state, it will be irreversible.

HP of NFT does not drop if you only use this NFT to provide Energy. In Classic Mode, Spirit affects the drop rate of Health. Each evolution can get more HP.
